Phishing is a type of cyber attack where you get an email that wants you to click a link and enter a login and password. These emails appear to come from a known bank or from a popular site like Ebay. Back in the old days (5 years ago), such emails used to include a […]
Those of you who read CG Freelancer Magazine know that new issues don’t always come out quarterly. This is largely due to the fact that I do most of the writing, layout, and publishing myself. With the demands of work and other commitments, I can’t always publish new issues on a regular basis. For the […]
In Issue 1 of CG Freelancer Magazine, we ran a great article by Pam Hogarth on writing a cover letter that will get you an interview. Over the course of developing the article, Pam and I talked about how we’ve helped people in our lives find jobs. I shared with Pam how I’d worked closely with […]
Big VFX studios declaring bankruptcy left and right! What’s going on? The causes seem to be bullying by movie studios and lack of organization within our ranks, but what’s the solution? The three top solutions I’ve seen are: Form a CG/VFX union. There’s been lots of activity around this recently, which the next issue of CG Freelancer […]
In Issue 2 of CG Freelancer, we included an infographic of hilarious/despicable things clients have said to CG artists. You can get Things Clients Say by downloading Issue 2 (which is free!) from the CG Freelancer app on iOS or Google Play (which is also free!), or you can get it for free as a standalone […]
Ah, yes. The eternal CG freelancer’s question. The answer to the question “How much should I charge?” is not as straightforward as one would wish, but there is a formula for calculating the sweet spot somewhere between working for nothing and scaring your client away. A recent survey of CG freelancers tells us that the […]
3D artist Tereza Teresova brought her work to a new level with Linear Workflow. Find out how in Issue 3.
VFX lighting specialist Desiree Lunsford keeps busy with work from unusual places. Find out how in Issue 1.